The first two Metro games are moving again, and this time at no extra cost for anyone who already owns them. Deep Silver has confirmed that the next-gen update for Metro 2033 Redux and Metro: Last Light Redux will arrive first on PC on 22 October, followed by current-gen consoles on 29 October. It is neither a full remaster nor a remake, but the package of improvements is broad and, above all, free.
What the Metro Redux next-gen patch includes
The announcement, issued via press release, details a set of improvements that goes well beyond a resolution bump. The update brings native PS5 and Xbox Series X|S apps, 4K textures, higher animation fidelity, higher-quality audio and more detailed environments. Improved lighting, shadows and particle effects are added on top.
On the performance side there will be two modes: a Visual one targeting 4K at 60 frames per second and a Performance one aiming for upscaled 4K at 120 fps. On PS5 Pro it adds PSSR support, Sony’s AI upscaling that firmware 14.0 already enables by default on that model, and the DualSense controller gains adaptive trigger support. The company also mentions quality-of-life improvements, without going into detail.
Deep Silver describes this package as a taste of what is to come: the full patch notes, with all the technical features and platform-specific functions, will be published alongside the launch.

Dates and platforms
- PC: 22 October.
- PS5 and Xbox Series X|S: 29 October.
The update is free for anyone who already owns the games. It is worth remembering that both Metro 2033 (2010) and Metro: Last Light (2013) already received a Redux version for PS4 and Xbox One back in 2014, so this is the second time the duology has been revised to adapt to more recent hardware; the difference is that this time you do not have to buy it again.
What it means for players
The Metro games are a small but solid catalogue, and a free upgrade of this calibre has a clear effect: it turns competent versions into the definitive way to play them on current consoles. If you already own them, it is a reasonable excuse to replay them; if you never tried them, the duology shows up frequently in sales and this patch leaves it far more presentable than before.
The context is no accident. 4A Games, the studio behind the saga — based on Dmitry Glukhovsky’s novels — is preparing Metro 2039 for early 2027, and the improvements to the first two entries work as a warm-up. For those who decide by catalogue rather than raw power, the question is not whether the games look better, but whether they are worth it; and with this kind of long-running support, the answer is easier to defend.







